
Cities: Skylines II v1.2.5f1 + 16 DLCs + Bonus OSTs – The Anniversary Edition That Finally Fixes The Streets (And The Homeless)
Table of Contents
| Attribute | Details |
|---|---|
| Publisher | Paradox Interactive |
| Developer | Colossal Order |
| Base Release Date | October 24, 2023 |
| Anniversary Patch (v1.2.5f1) | March 18, 2025 |
| Genre | City-Building, Management Simulation |
| Platforms | PC (Windows) |
So, What Exactly Is This Version?
Look, let me be real with you. Cities: Skylines II had a rough launch. Really rough. Players were frustrated. Performance was a mess. The CEO of Colossal Order even apologized and refunded people for the Beach Properties DLC because it was so poorly received .
But here’s the thing. The game has been quietly getting better. And the v1.2.5f1 update, released on March 18, 2025 for the franchise’s 10th anniversary, is the biggest step forward yet.
This isn’t just another patch. This is the “we’re listening” update. The one that finally fixes the stuff players have been complaining about for over a year. The homeless simulation that made zero sense? Fixed. The crashes that ruined your 100-hour city? Mostly patched. The garbage trucks that never picked up trash? Working properly now.
And on top of all that, this version includes 16 DLCs – Creator Packs, Radio Stations, and the major Bridges & Ports expansion – plus the Bonus Original Soundtracks featuring over an hour of chill city-building music .
If you’ve been waiting for the right time to jump into Cities: Skylines II, this is it. The game isn’t perfect. But it’s finally in a state where you can actually enjoy building your dream metropolis without fighting against broken mechanics every step of the way.
What’s Actually In v1.2.5f1? (The Game-Changing Stuff)
Let me break down the patch notes so you understand why this update matters.
The Homelessness Rework – Finally
This is the big one. The feature players have been begging for since launch .
Before this patch, your citizens would turn 18 and immediately move out of their parents’ house – even if there were no affordable homes available. So they’d just… become homeless. On the street. In your supposedly “thriving” city. Made no sense, right?
Here’s how it works now :
- New adults stay home longer. They don’t move out until they have a job AND the household can afford to give them starting money.
- They check for available housing first. If there’s nowhere affordable to live, they don’t just become homeless – they leave the city and become “commuters” (basically someone else’s problem).
- You can actually track homelessness now. There’s a new homeless statistic in the Population Info View. You can see exactly where homeless encampments are (usually parks or abandoned buildings) and check the situation for individual homeless citizens.
- If they have jobs but no home? They just need affordable housing. Build more low-income residential zones.
- If they’re unemployed AND homeless? They need jobs that match their education level. Check your unemployment rates and education infrastructure.
This single change makes the game feel so much more realistic. Your citizens finally act like actual people, not just numbers in a spreadsheet.
Easy and Normal Difficulty Modes
When the game launched, the difficulty curve was… punishing. New players would get overwhelmed immediately. Veteran players found it frustrating.
The v1.2.5f1 update adds two new difficulty modes :
- Easy Mode – For players who want to focus on creative city-building without worrying about complex economy management. Your citizens are more forgiving. Your budget is more flexible.
- Normal Mode – The balanced experience that the game probably should have launched with.
Original difficulty is still there as “Hard” if you’re a masochist.
10 New Anniversary Parks
To celebrate 10 years of Cities: Skylines, Colossal Order added ten new park assets :
- Chirplet Park (a tiny tribute to the chirper bird mascot)
- Chirper Park (a full-sized chirper-themed park)
- Chirper Adventure Park (playground version)
- Chirper Fun Time Complex (the big one)
- Activity Playground
- Hilly Playground
- Play Round
- Basketball Center
- Dog Activity Park
- Park Cafe
These are great for filling empty spaces in your residential zones and keeping your citizens happy.
Crime & Police Fixes
This one flew under the radar but it’s important. There was a bug where crime probability accumulation was broken – buildings would always look “green” in the police info view even when crime was high, and police cars wouldn’t actually patrol .
Now:
- Crime probability accumulation works correctly
- Police cars actually respond to crime scenes
- The visual display for jail/prison capacity actually matches reality
If you had an existing city before this patch, you might need to assign more police to districts to handle the now-functional crime system.
Garbage & Traffic Improvements
Garbage trucks used to be a nightmare. They’d get stuck, never pick up trash, or pathfind in insane ways.
Patch 1.2.5f1 fixes :
- Garbage accumulation calculations for park buildings
- Transport capacity for Garbage City Service buildings (they carry more now)
- Landfill storage capacity so dump trucks can collect full loads
Traffic also got major love:
- Vehicles blocking intersections now get priority to exit (no more gridlock from polite drivers)
- Cars don’t unnecessarily despawn in roundabouts anymore
- Buses don’t make random U-turns after leaving stops
- Firetrucks can actually reach sub-building upgrades now
Performance & Crash Fixes
This patch fixes “multiple crashes to desktop” in various scenarios :
- Loading saves with Region Pack content after disabling the pack
- Loading saves with missing zone types or missing assets
- Selecting upgrades from the Add Object menu
- Snapping landfill/extractor lots to starting nodes
- Car colliding with parked track vehicle
They also updated the engine to Unity 2022.3.57f1, which should improve stability.
Visual & UI Improvements
- Updated main menu background images
- New style UI icons
- Electricity statistics colors are clearer now
- Forestry area boundaries are more visible in dense forests
- Parking lot edges are more visible when placing
- Unique buildings now have a “unique asset” label
- Hotkey support: press Enter to confirm popups, use arrow keys to select buttons
Weather Adjustments
The game’s weather system was a bit… aggressive before. They’ve reduced cloudiness and rain by approximately 20% for most maps :
- Great Highlands
- Lakeland
- Mountain Village
- Tampere
- Sweeping Plains
- Windy Fjords
- Archipelago
- Barrier Island
- River Delta
- San Francisco
- Waterway Pass
They also adjusted the San Francisco map to have slightly more rain in spring (still less than before overall) and reduced how pronounced water waves look so they fit the scale of cities better.
The 16 DLCs – What You’re Getting
Now let’s talk about the good stuff. This version includes 16 DLCs. Let me break down what they actually are.
Major Expansion
Bridges & Ports
This is the biggest piece of DLC. It adds:
- New bridge types with different designs and functionality
- Port and harbor infrastructure for cargo and passengers
- Water-based transit options
- New service buildings for coastal areas
Creator Packs (Player-Made Content)
These are community-made asset packs that Paradox officially approved and sells as DLC. The money supports the creators.
Skyscrapers (December 3, 2025)
Towering international-style high-rises that transform your skyline. These aren’t just decorative – they offer city service upgrades.
City Stations (March 18, 2026)
Stations for bus, train, tram, and subway networks. Makes your public transit system look connected and realistic.
Office Evolution (March 18, 2026)
Office buildings from 19th-century stone-clad architecture to modern glass-and-steel designs. Lets your city’s business district evolve organically.
Radio Stations (Music Packs)
These add new music channels to listen to while you build.
The Smooth Beat (September 22, 2023) – Chill electronic/lounge vibes .
Downtown Radio (April 16, 2021) – More upbeat urban tracks .
Campus Radio (September 1, 2017) – Indie and alternative (note: this might be a CS1 asset repurposed) .
And the bonus OSTs mentioned include:
The Second Moon Channel OST (September 29, 2023) – 15 tracks from composers David S Barnes, Klaus Heincke, and Sarah O’ Donnell. Over an hour of music .
Themes (Original Game Soundtrack) (September 15, 2023) – The main game’s ambient soundtrack .
Additional DLCs (From Various Releases)
The full “16 DLCs” count likely includes:
- San Francisco Set (landmark buildings)
- Beach Properties (the controversial one that got refunds – but it’s fixed now)
- Modern Architecture
- Industrial Evolution
- Various landmark packs (Notre-Dame, Ferris Wheel, Näsineula, National Gallery, etc.)
The exact breakdown depends on which bundle you’re looking at, but the major players are Bridges & Ports, the three Creator Packs, and the radio stations/OSTs.
System Requirements (Read This Before Installing)
Here’s where things get real. Cities: Skylines II is a HEAVY game. Don’t let the “minimum” specs fool you – this game will eat your PC for breakfast if you try to build a large city on low-end hardware.
The official requirements from Steam for the Bridges & Ports expansion :
Minimum System Requirements
| Component | Requirement |
|---|---|
| OS | Windows 10 Home 64 Bit |
| Processor | Intel Core i7-6700K or AMD Ryzen 5 2600X |
| Memory | 8 GB RAM |
| Graphics | Nvidia GeForce GTX 970 (4 GB) or AMD Radeon RX 480 (8 GB) |
| Storage | 60 GB available space |
Real talk: These “minimum” specs will get you a playable experience at low settings for small cities. Once your city hits 50,000+ population, you’ll see frame drops. Hard.
Recommended System Requirements
| Component | Requirement |
|---|---|
| OS | Windows 10/11 64 Bit |
| Processor | Intel Core i5-12600K or AMD Ryzen 7 5800X |
| Memory | 16 GB RAM |
| Graphics | Nvidia GeForce RTX 3080 (10 GB) or AMD Radeon RX 6800 XT (16 GB) |
| Storage | 60 GB SSD (strongly recommended) |
Important notes from someone who’s played this game too much:
- 16GB RAM is the absolute minimum for a medium-sized city. If you want to build a massive metropolis with all DLCs installed, consider 32GB.
- An SSD is not optional. This game streams a LOT of assets. On an HDD, you’ll get texture pop-in, stuttering, and load times measured in minutes.
- The RTX 3080 recommendation is real. This game is surprisingly GPU-heavy, especially when you zoom in on detailed areas or use the photo mode.
- Laptop players: If you have a gaming laptop with an RTX 3060 or 3070, you can probably run it at 1080p medium settings. Integrated graphics? Forget it. Not happening.
Storage Breakdown
- Base Game: ~55 GB
- Bridges & Ports: adds about 5 GB
- Creator Packs: 2-5 GB combined
- Radio stations/OSTs: ~1-2 GB
- Total with all DLCs: Around 60-65 GB
Make sure you have at least 75 GB free for updates and save files.
What Makes This Version Special?
Look, I’m going to be straight with you. Cities: Skylines II is still not the game it was promised to be at launch. But the v1.2.5f1 anniversary update is the closest it’s ever been .
The Homelessness Fix Changes Everything
Before this patch, the simulation felt fake. Citizens would spawn, become homeless for no reason, and just… linger. You couldn’t track them. You couldn’t fix them. It was frustrating.
Now? You can see exactly where homeless encampments are. You can check individual citizens to see if they need housing or jobs. You can actually SOLVE the problem . That’s what a city-builder should be about.
The Difficulty Modes Make It Accessible
The original difficulty was too punishing for newcomers. Easy and Normal modes mean more people can enjoy the game without needing a degree in urban planning .
The Performance Is Still Not Great
I have to be honest. Even after all these patches, the game isn’t perfectly optimized. You’ll still get frame drops in dense areas. The simulation speed will slow down when your city gets big. It’s better than launch, but it’s not smooth.
The DLCs Add Real Value
Bridges & Ports is genuinely good. The Creator Packs are high-quality player-made content. The radio stations are nice for ambiance. This isn’t just random asset fluff – it’s meaningful expansion content.
The Game Is Finally Ready for New Players
If you waited to buy Cities: Skylines II because of the bad reviews, this is the moment. The anniversary patch fixes the most egregious simulation bugs. The performance is acceptable on mid-to-high-end hardware. And the DLC bundle gives you everything you need without nickel-and-diming you later.
But The Community Is Still Skeptical
The Steam reviews are still “Mixed” overall . A lot of players haven’t forgiven Colossal Order for the rough launch and the Beach Properties debacle. The game has a reputation problem. But if you can look past that, there’s a genuinely good city-builder underneath.
DLCs Included (Full List)
Based on the DLC store page, Creator Packs, and expansion listings, here’s what’s likely included :
- Bridges & Ports (Major expansion)
- City Stations (Creator Pack)
- Office Evolution (Creator Pack)
- Skyscrapers (Creator Pack)
- Beach Properties (Asset pack)
- Modern Architecture (Asset pack)
- Industrial Evolution (Asset pack)
- San Francisco Set (Landmarks)
- The Smooth Beat (Radio station)
- Downtown Radio (Radio station)
- Campus Radio (Radio station)
- The Second Moon Channel OST (Bonus soundtrack)
- Themes OST (Bonus soundtrack)
- Notre-Dame Landmark (Individual DLC)
- Ferris Wheel Landmark (Individual DLC)
- Näsineula Landmark (Individual DLC)
Note: The exact 16-count may vary depending on the specific bundle. The core experience includes all major expansions and Creator Packs.
People Also Ask: Cities: Skylines II v1.2.5f1 FAQs
Is Cities: Skylines II worth buying now in 2026?
If you’ve been waiting for the game to be “fixed,” this is the right time. The v1.2.5f1 anniversary patch addresses the biggest simulation complaints. Performance still isn’t perfect, but it’s much better than launch. The DLCs add real value.
How many GB is Cities: Skylines II with all DLCs?
About 60-65 GB for everything . Make sure you have 75 GB free for saves and updates.
What does v1.2.5f1 fix?
The major fixes include: homelessness simulation (citizens no longer become homeless for no reason), crime and police response, garbage truck pathfinding, traffic logic, bus routes, firetruck access, and dozens of crash bugs .
Does the v1.2.5f1 update improve performance?
Yes, but don’t expect miracles. The game runs better than launch, especially on mid-range hardware. Large cities will still cause frame drops. The Unity engine update to 2022.3.57f1 helps stability .
What are the new difficulty modes in v1.2.5f1?
Easy Mode (for casual/creative players) and Normal Mode (the balanced experience). The original difficulty is now called Hard Mode .
How do I fix homelessness in my city after the v1.2.5f1 update?
Check the Population Info View for homeless statistics. Build more affordable housing (low-density residential) and create jobs matching citizen education levels. The patch adds tools to track and address homelessness systematically .
Can my PC run Cities: Skylines II with all DLCs?
Check the requirements above. Minimum: i7-6700K, 8GB RAM, GTX 970. Recommended: i5-12600K, 16GB RAM, RTX 3080. This game is surprisingly demanding, especially for large cities .
What’s included in the Bridges & Ports expansion?
New bridge types, port/harbor infrastructure, water-based transit options, and coastal service buildings .
What are the Creator Packs in this bundle?
Three community-made asset packs: Skyscrapers (tall buildings), City Stations (transit hubs), and Office Evolution (historic to modern office buildings) .
Does Cities: Skylines II have mod support?
Yes, through Paradox Mods. The v1.2.5f1 update includes modding fixes and improved UI for browsing/installing mods .
What’s the difference between Cities: Skylines and Cities: Skylines II?
CS2 has deeper simulation (individual citizen tracking, more complex economy), better graphics (dynamic seasons, improved lighting), larger maps, and more detailed infrastructure (roads, pipes, power). The tradeoff is much higher system requirements.
Is the Beach Properties DLC still bad?
The Beach Properties DLC was so poorly received that Colossal Order refunded players . It’s since been fixed, but the reputation remains. It’s included in this bundle, so you might as well use it for coastal decorations.
Will my old CS1 save files work in CS2?
No. Completely different game engine and save format. You’ll need to start fresh.
What’s the best CPU for Cities: Skylines II?
This game is heavily CPU-bound, especially for simulation speed. The AMD Ryzen 7 5800X or Intel i5-12600K (recommended spec) is a good baseline. For large cities, a Ryzen 9 or i7/i9 is better.
How much RAM do I really need?
16GB is the recommended spec, but for large cities with all DLCs, 32GB is genuinely helpful. The game caches a LOT of assets .
The Bottom Line
Cities: Skylines II v1.2.5f1 with 16 DLCs is the definitive version of the game – finally. The anniversary patch fixes the simulation bugs that made the game frustrating at launch. The DLCs add meaningful content. The OSTs are a nice bonus.
Who should buy this version:
- City-builder fans who waited for the game to be “finished”
- Players who loved CS1 and want more depth (and have a good PC)
- Anyone who wants a massive, all-in-one package without hunting for individual DLCs
Who should wait:
- Players with mid-range or low-end PCs (the requirements are no joke)
- People who want a perfectly smooth 60fps experience (not there yet)
- Anyone who hated the launch and isn’t ready to forgive Colossal Order
For everyone else? This is the real Cities: Skylines II. The one we were promised. It took over a year of patches, but it’s finally here.
Now go build your dream city. And for the love of everything holy, put those homeless citizens in affordable housing. They’ve been waiting long enough.














